Please use this identifier to cite or link to this item: http://hdl.handle.net/11547/11258
Title: Interpreting Gamification via Game Elements: Black Mirror
Authors: BAYINDIR, Berkan
Issue Date: 2019
Abstract: Game, which takes place in humans' life from the beginning of their childhood, turns out to have less importance in daily life as humans get older. However, the need for game exists throughout every period of life. In line with this need, we come across with the gamification concept which is gained by adding game mechanics and dynamics to the non-game environments. Development of internet and digital technologies make it easier to use gamification in different fields. In this study; to what extend gamification will take place in our lives is going to be evaluated and, in this context, an interpretation about the future of gamification will be given. In addition, the game mechanics and dynamics used in the third season's first episode of Black Mirror series, which presents a futuristic point of view about how digitalization will affect our future, is going to be evaluated with content analysis technique.
URI: http://hdl.handle.net/11547/11258
Appears in Collections:Web Of Science

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